void Start() { audioSourceComponent = GetComponent <AudioSource>(); ButtonScript = GetComponent <Button>(); InputManager = GameObject.Find("InputManager"); inputManagerScript = InputManager.GetComponent <InputManager>(); currentState = IsSelected; menuScript = menu.GetComponent <MenuTutorial>(); if (up != null) { upSelectedScript = up.GetComponent <SelectedTutorial>(); } if (down != null) { downSelectedScript = down.GetComponent <SelectedTutorial>(); } if (left != null) { leftSelectedScript = left.GetComponent <SelectedTutorial>(); } if (right != null) { rightSelectedScript = right.GetComponent <SelectedTutorial>(); } }
public void Tutorial() { if (MenuTutorial.activeSelf) { MenuTutorial.SetActive(false); MenuOpcoes.SetActive(false); } else { MenuTutorial.SetActive(true); MenuOpcoes.SetActive(false); } }
private void Awake() { instance = this; }