public static void LoadAssembly() { Spells.Load(); MenuConfig.Load(); Drawing.OnDraw += DrawMantra.SelectedMantra; Drawing.OnEndScene += DrawDmg.OnDrawEnemy; Game.OnUpdate += Mode.OnUpdate; Game.OnUpdate += Trinkets.Update; Chat.Print("<b><font color=\"#FFFFFF\">[</font></b><b><font color=\"#00e5e5\">Spirit Karma</font></b><b><font color=\"#FFFFFF\">]</font></b><b><font color=\"#FFFFFF\"> Loaded Sucessfully</font></b>"); }
public static void Load() { Spells.Load(); MenuConfig.Load(); Game.OnUpdate += Mode.Update; Game.OnUpdate += Trinket.Update; Game.OnUpdate += Killsteal.Update; Drawing.OnDraw += DrawSpells.OnDraw; Drawing.OnEndScene += DrawDmg.Draw; Chat.Print("<b><font color=\"#FFFFFF\">[</font></b><b><font color=\"#00e5e5\">Preserved Kassadin</font></b><b><font color=\"#FFFFFF\">]</font></b><b><font color=\"#FFFFFF\"> Loaded</font></b>"); }
public static void Load() { if (GameObjects.Player.ChampionName != "Ryze") { return; } Chat.Print("<b><font color=\"#FFFFFF\">[</font></b><b><font color=\"#00e5e5\">Arcane Ryze</font></b><b><font color=\"#FFFFFF\">]</font></b><b><font color=\"#FFFFFF\"> Version: 1</font></b>"); Chat.Print("<b><font color=\"#FFFFFF\">[</font></b><b><font color=\"#00e5e5\">Update</font></b><b><font color=\"#FFFFFF\">]</font></b><b><font color=\"#FFFFFF\"> Release</font></b>"); Spells.Load(); MenuConfig.Load(); Orbwalker.OnPostAttack += BeforeAA.OnAction; Game.OnUpdate += OnUpdate; Drawing.OnEndScene += Drawing_OnEndScene; }
private static void OnLoad(EventArgs args) { if (Player.ChampionName != "Rengar") { return; } Game.PrintChat("<b><font color=\"#FFFFFF\">[</font></b><b><font color=\"#00e5e5\">Nechrito Rengar</font></b><b><font color=\"#FFFFFF\">]</font></b><b><font color=\"#FFFFFF\"> Version: 5 (Date: 5/5/2016)</font></b>"); Game.PrintChat("<b><font color=\"#FFFFFF\">[</font></b><b><font color=\"#00e5e5\">Update</font></b><b><font color=\"#FFFFFF\">]</font></b><b><font color=\"#FFFFFF\"> Completely Re-written</font></b>"); Game.OnUpdate += OnUpdate; Game.OnUpdate += Modes.Game_OnUpdate; Drawing.OnEndScene += Drawing_OnEndScene; Drawing.OnDraw += DRAWING.Drawing_OnDraw; MenuConfig.Load(); Champion.Load(); }
public static void OnGameLoad() { Spells.Load(); MenuConfig.Load(); Recall.Load(); Game.OnUpdate += Killsteal.Update; Game.OnUpdate += Skinchanger.Update; Game.OnUpdate += Modes.Update; Game.OnUpdate += EOnDeath.Update; Game.OnUpdate += Trinkets.Update; Drawing.OnDraw += DrawSpells.OnDraw; Drawing.OnEndScene += DrawDmg.OnEndScene; Chat.Print("<b><font color=\"#FFFFFF\">[</font></b><b><font color=\"#00e5e5\">Infected Twitch</font></b><b><font color=\"#FFFFFF\">]</font></b><b><font color=\"#FFFFFF\"> 6.17</font></b>"); }
public static void OnGameLoad() { Spells.Load(); MenuConfig.Load(); Recall.Load(); Game.OnUpdate += Exploit.Update; Game.OnUpdate += Modes.Update; Game.OnUpdate += EOnDeath.Update; Game.OnUpdate += Trinkets.Update; Game.OnUpdate += Killsteal.Update; Drawing.OnEndScene += DrawDmg.Draw; Drawing.OnDraw += DrawSpells.OnDraw; Chat.Print("<b><font color=\"#FFFFFF\">[</font></b><b><font color=\"#00e5e5\">Infected Twitch</font></b><b><font color=\"#FFFFFF\">]</font></b><b><font color=\"#FFFFFF\"> Version: 2</font></b>"); Chat.Print("<b><font color=\"#FFFFFF\">[</font></b><b><font color=\"#00e5e5\">Update</font></b><b><font color=\"#FFFFFF\">]</font></b><b><font color=\"#FFFFFF\"> E Damage Calculations</font></b>"); }
public static void Load() { if (GameObjects.Player.ChampionName != "Teemo") { return; } Chat.Print("<b><font color=\"#FFFFFF\">[</font></b><b><font color=\"#00e5e5\">Swiftly Teemo</font></b><b><font color=\"#FFFFFF\">]</font></b><b><font color=\"#FFFFFF\"> Version: 1</font></b>"); Chat.Print("<b><font color=\"#FFFFFF\">[</font></b><b><font color=\"#00e5e5\">Update</font></b><b><font color=\"#FFFFFF\">]</font></b><b><font color=\"#FFFFFF\"> Release</font></b>"); Spells.Load(); MenuConfig.Load(); Drawing.OnDraw += Drawings.OnDraw; Drawing.OnEndScene += Drawing_OnEndScene; Orbwalker.OnPostAttack += AfterAA.Orbwalker_OnPostAttack; Game.OnUpdate += OnUpdate; }
private static void Load() { if (GameObjects.Player.ChampionName != "Rengar") { return; } Chat.Print("<b><font color=\"#FFFFFF\">[</font></b><b><font color=\"#00e5e5\">Nechrito Rengar</font></b><b><font color=\"#FFFFFF\">]</font></b><b><font color=\"#FFFFFF\"> Loaded</font></b>");; Spells.Load(); MenuConfig.Load(); Obj_AI_Base.OnSpellCast += QReset.OnSpellCast; Drawing.OnDraw += DRAW.OnDraw; Drawing.OnEndScene += Drawing_OnEndScene; Game.OnUpdate += OnUpdate; }
private static void Load() { if (GameObjects.Player.ChampionName != "Teemo") { Chat.Print("Failed to load Swiftly Teemo!"); return; } Chat.Print("<b><font color=\"#FFFFFF\">[</font></b><b><font color=\"#00e5e5\">Swiftly Teemo</font></b><b><font color=\"#FFFFFF\">]</font></b><b><font color=\"#FFFFFF\"> Version: 5</font></b>"); Chat.Print("<b><font color=\"#FFFFFF\">[</font></b><b><font color=\"#00e5e5\">Update</font></b><b><font color=\"#FFFFFF\">]</font></b><b><font color=\"#FFFFFF\"> Compiling Error</font></b>"); Spells.Load(); MenuConfig.Load(); Drawing.OnDraw += Drawings.OnDraw; Drawing.OnEndScene += Drawing_OnEndScene; Obj_AI_Base.OnSpellCast += ModeHandler.OnSpellCast; Game.OnUpdate += OnUpdate; }
public static void Load() { if (GameObjects.Player.ChampionName != "Rengar") { return; } Chat.Print("<b><font color=\"#FFFFFF\">[</font></b><b><font color=\"#00e5e5\">Nechrito Rengar</font></b><b><font color=\"#FFFFFF\">]</font></b><b><font color=\"#FFFFFF\"> Update 9 or smthn</font></b>"); Chat.Print("<b><font color=\"#FFFFFF\">[</font></b><b><font color=\"#00e5e5\">Update</font></b><b><font color=\"#FFFFFF\">]</font></b><b><font color=\"#FFFFFF\"> ProtoBelt Added</font></b>"); Spells.Load(); MenuConfig.Load(); Orbwalker.OnPostAttack += AfterAA.Orbwalker_OnPostAttack; Orbwalker.OnPreAttack += BeforeAA.Orbwalker_OnPreAttack; Spellbook.OnCastSpell += OnSpell; Drawing.OnDraw += DRAW.OnDraw; Drawing.OnEndScene += Drawing_OnEndScene; Game.OnUpdate += OnUpdate; }
public static void LoadAssembly() { MenuConfig.Load(); Spells.Load(); AssemblyVersion.CheckVersion(); Events.OnInterruptableTarget += Interrupt.OnInterruptableTarget; Obj_AI_Base.OnSpellCast += ModeHandler.OnSpellCast; Obj_AI_Base.OnProcessSpellCast += Logic.OnCast; Obj_AI_Base.OnProcessSpellCast += AntiSpell.OnCasting; Obj_AI_Base.OnPlayAnimation += Animation.OnPlay; Drawing.OnEndScene += DrawDmg.DmgDraw; Drawing.OnDraw += SpellRange.Draw; Game.OnUpdate += KillSteal.Update; Game.OnUpdate += PermaActive.Update; Chat.Print("<b><font color=\"#FFFFFF\">[</font></b><b><font color=\"#00e5e5\">Reforged Riven</font></b><b><font color=\"#FFFFFF\">]</font></b><b><font color=\"#FFFFFF\"> - Loaded</font></b>"); }