Esempio n. 1
0
File: Load.cs Progetto: riwalry1/AIO
        public static void LoadAssembly()
        {
            Spells.Load();
            MenuConfig.Load();

            Drawing.OnDraw     += DrawMantra.SelectedMantra;
            Drawing.OnEndScene += DrawDmg.OnDrawEnemy;

            Game.OnUpdate += Mode.OnUpdate;
            Game.OnUpdate += Trinkets.Update;


            Chat.Print("<b><font color=\"#FFFFFF\">[</font></b><b><font color=\"#00e5e5\">Spirit Karma</font></b><b><font color=\"#FFFFFF\">]</font></b><b><font color=\"#FFFFFF\"> Loaded Sucessfully</font></b>");
        }
Esempio n. 2
0
        public static void Load()
        {
            Spells.Load();
            MenuConfig.Load();

            Game.OnUpdate += Mode.Update;
            Game.OnUpdate += Trinket.Update;
            Game.OnUpdate += Killsteal.Update;

            Drawing.OnDraw     += DrawSpells.OnDraw;
            Drawing.OnEndScene += DrawDmg.Draw;


            Chat.Print("<b><font color=\"#FFFFFF\">[</font></b><b><font color=\"#00e5e5\">Preserved Kassadin</font></b><b><font color=\"#FFFFFF\">]</font></b><b><font color=\"#FFFFFF\"> Loaded</font></b>");
        }
Esempio n. 3
0
        public static void Load()
        {
            if (GameObjects.Player.ChampionName != "Ryze")
            {
                return;
            }
            Chat.Print("<b><font color=\"#FFFFFF\">[</font></b><b><font color=\"#00e5e5\">Arcane Ryze</font></b><b><font color=\"#FFFFFF\">]</font></b><b><font color=\"#FFFFFF\"> Version: 1</font></b>");
            Chat.Print("<b><font color=\"#FFFFFF\">[</font></b><b><font color=\"#00e5e5\">Update</font></b><b><font color=\"#FFFFFF\">]</font></b><b><font color=\"#FFFFFF\"> Release</font></b>");

            Spells.Load();
            MenuConfig.Load();
            Orbwalker.OnPostAttack += BeforeAA.OnAction;

            Game.OnUpdate      += OnUpdate;
            Drawing.OnEndScene += Drawing_OnEndScene;
        }
Esempio n. 4
0
        private static void OnLoad(EventArgs args)
        {
            if (Player.ChampionName != "Rengar")
            {
                return;
            }

            Game.PrintChat("<b><font color=\"#FFFFFF\">[</font></b><b><font color=\"#00e5e5\">Nechrito Rengar</font></b><b><font color=\"#FFFFFF\">]</font></b><b><font color=\"#FFFFFF\"> Version: 5 (Date: 5/5/2016)</font></b>");
            Game.PrintChat("<b><font color=\"#FFFFFF\">[</font></b><b><font color=\"#00e5e5\">Update</font></b><b><font color=\"#FFFFFF\">]</font></b><b><font color=\"#FFFFFF\"> Completely Re-written</font></b>");
            Game.OnUpdate      += OnUpdate;
            Game.OnUpdate      += Modes.Game_OnUpdate;
            Drawing.OnEndScene += Drawing_OnEndScene;
            Drawing.OnDraw     += DRAWING.Drawing_OnDraw;
            MenuConfig.Load();
            Champion.Load();
        }
Esempio n. 5
0
        public static void OnGameLoad()
        {
            Spells.Load();
            MenuConfig.Load();
            Recall.Load();

            Game.OnUpdate += Killsteal.Update;
            Game.OnUpdate += Skinchanger.Update;
            Game.OnUpdate += Modes.Update;
            Game.OnUpdate += EOnDeath.Update;
            Game.OnUpdate += Trinkets.Update;

            Drawing.OnDraw     += DrawSpells.OnDraw;
            Drawing.OnEndScene += DrawDmg.OnEndScene;

            Chat.Print("<b><font color=\"#FFFFFF\">[</font></b><b><font color=\"#00e5e5\">Infected Twitch</font></b><b><font color=\"#FFFFFF\">]</font></b><b><font color=\"#FFFFFF\"> 6.17</font></b>");
        }
Esempio n. 6
0
        public static void OnGameLoad()
        {
            Spells.Load();
            MenuConfig.Load();

            Recall.Load();
            Game.OnUpdate      += Exploit.Update;
            Game.OnUpdate      += Modes.Update;
            Game.OnUpdate      += EOnDeath.Update;
            Game.OnUpdate      += Trinkets.Update;
            Game.OnUpdate      += Killsteal.Update;
            Drawing.OnEndScene += DrawDmg.Draw;
            Drawing.OnDraw     += DrawSpells.OnDraw;

            Chat.Print("<b><font color=\"#FFFFFF\">[</font></b><b><font color=\"#00e5e5\">Infected Twitch</font></b><b><font color=\"#FFFFFF\">]</font></b><b><font color=\"#FFFFFF\"> Version: 2</font></b>");
            Chat.Print("<b><font color=\"#FFFFFF\">[</font></b><b><font color=\"#00e5e5\">Update</font></b><b><font color=\"#FFFFFF\">]</font></b><b><font color=\"#FFFFFF\"> E Damage Calculations</font></b>");
        }
Esempio n. 7
0
        public static void Load()
        {
            if (GameObjects.Player.ChampionName != "Teemo")
            {
                return;
            }
            Chat.Print("<b><font color=\"#FFFFFF\">[</font></b><b><font color=\"#00e5e5\">Swiftly Teemo</font></b><b><font color=\"#FFFFFF\">]</font></b><b><font color=\"#FFFFFF\"> Version: 1</font></b>");
            Chat.Print("<b><font color=\"#FFFFFF\">[</font></b><b><font color=\"#00e5e5\">Update</font></b><b><font color=\"#FFFFFF\">]</font></b><b><font color=\"#FFFFFF\"> Release</font></b>");

            Spells.Load();
            MenuConfig.Load();

            Drawing.OnDraw         += Drawings.OnDraw;
            Drawing.OnEndScene     += Drawing_OnEndScene;
            Orbwalker.OnPostAttack += AfterAA.Orbwalker_OnPostAttack;
            Game.OnUpdate          += OnUpdate;
        }
Esempio n. 8
0
        private static void Load()
        {
            if (GameObjects.Player.ChampionName != "Rengar")
            {
                return;
            }

            Chat.Print("<b><font color=\"#FFFFFF\">[</font></b><b><font color=\"#00e5e5\">Nechrito Rengar</font></b><b><font color=\"#FFFFFF\">]</font></b><b><font color=\"#FFFFFF\"> Loaded</font></b>");;

            Spells.Load();
            MenuConfig.Load();

            Obj_AI_Base.OnSpellCast += QReset.OnSpellCast;

            Drawing.OnDraw     += DRAW.OnDraw;
            Drawing.OnEndScene += Drawing_OnEndScene;

            Game.OnUpdate += OnUpdate;
        }
Esempio n. 9
0
        private static void Load()
        {
            if (GameObjects.Player.ChampionName != "Teemo")
            {
                Chat.Print("Failed to load Swiftly Teemo!");
                return;
            }

            Chat.Print("<b><font color=\"#FFFFFF\">[</font></b><b><font color=\"#00e5e5\">Swiftly Teemo</font></b><b><font color=\"#FFFFFF\">]</font></b><b><font color=\"#FFFFFF\"> Version: 5</font></b>");
            Chat.Print("<b><font color=\"#FFFFFF\">[</font></b><b><font color=\"#00e5e5\">Update</font></b><b><font color=\"#FFFFFF\">]</font></b><b><font color=\"#FFFFFF\"> Compiling Error</font></b>");

            Spells.Load();
            MenuConfig.Load();

            Drawing.OnDraw     += Drawings.OnDraw;
            Drawing.OnEndScene += Drawing_OnEndScene;

            Obj_AI_Base.OnSpellCast += ModeHandler.OnSpellCast;

            Game.OnUpdate += OnUpdate;
        }
Esempio n. 10
0
        public static void Load()
        {
            if (GameObjects.Player.ChampionName != "Rengar")
            {
                return;
            }

            Chat.Print("<b><font color=\"#FFFFFF\">[</font></b><b><font color=\"#00e5e5\">Nechrito Rengar</font></b><b><font color=\"#FFFFFF\">]</font></b><b><font color=\"#FFFFFF\"> Update 9 or smthn</font></b>");
            Chat.Print("<b><font color=\"#FFFFFF\">[</font></b><b><font color=\"#00e5e5\">Update</font></b><b><font color=\"#FFFFFF\">]</font></b><b><font color=\"#FFFFFF\"> ProtoBelt Added</font></b>");

            Spells.Load();
            MenuConfig.Load();

            Orbwalker.OnPostAttack += AfterAA.Orbwalker_OnPostAttack;
            Orbwalker.OnPreAttack  += BeforeAA.Orbwalker_OnPreAttack;

            Spellbook.OnCastSpell += OnSpell;

            Drawing.OnDraw     += DRAW.OnDraw;
            Drawing.OnEndScene += Drawing_OnEndScene;
            Game.OnUpdate      += OnUpdate;
        }
Esempio n. 11
0
        public static void LoadAssembly()
        {
            MenuConfig.Load();
            Spells.Load();

            AssemblyVersion.CheckVersion();

            Events.OnInterruptableTarget += Interrupt.OnInterruptableTarget;

            Obj_AI_Base.OnSpellCast        += ModeHandler.OnSpellCast;
            Obj_AI_Base.OnProcessSpellCast += Logic.OnCast;
            Obj_AI_Base.OnProcessSpellCast += AntiSpell.OnCasting;
            Obj_AI_Base.OnPlayAnimation    += Animation.OnPlay;

            Drawing.OnEndScene += DrawDmg.DmgDraw;
            Drawing.OnDraw     += SpellRange.Draw;

            Game.OnUpdate += KillSteal.Update;
            Game.OnUpdate += PermaActive.Update;

            Chat.Print("<b><font color=\"#FFFFFF\">[</font></b><b><font color=\"#00e5e5\">Reforged Riven</font></b><b><font color=\"#FFFFFF\">]</font></b><b><font color=\"#FFFFFF\"> - Loaded</font></b>");
        }