Пример #1
0
        public void Setup(MeleeWeaponFirstPerson weapon)
        {
            m_weapon                       = weapon;
            m_animatorRoot                 = m_weapon.ModelData.m_damageRefAttack.parent;
            m_chargeupIndicatorLight       = new GameObject("VR_Hammer_Chargeup_Light").AddComponent <Light>();
            m_chargeupIndicatorLight.color = Color.white;

            m_chargeupIndicatorLight.enabled   = false;
            m_chargeupIndicatorLight.shadows   = LightShadows.None;
            HammerEvents.OnHammerFullyCharged += HammerFullyCharged;
            HammerEvents.OnHammerHalfCharged  += HammerHalfCharged;
        }
Пример #2
0
 static void Prefix(MeleeWeaponFirstPerson __instance)
 {
     if (!__instance.Owner.IsLocallyOwned)
     {
         return;
     }
     if (__instance.Owner.FPSCamera.CameraRayDist <= 3f && __instance.Owner.FPSCamera.CameraRayObject != null && __instance.Owner.FPSCamera.CameraRayObject.layer == LayerManager.LAYER_DYNAMIC)
     {
         iLG_WeakDoor_Destruction componentInParent = __instance.Owner.FPSCamera.CameraRayObject.GetComponentInParent <iLG_WeakDoor_Destruction>();
         if (componentInParent != null && !componentInParent.SkinnedDoorEnabled)
         {
             componentInParent.EnableSkinnedDoor();
         }
     }
 }
Пример #3
0
        static void Postfix(MeleeWeaponFirstPerson __instance, MeleeWeaponDamageData data, bool isPush)
        {
            if (!__instance.Owner.IsLocallyOwned)
            {
                return;
            }
            Vector3 velocity = Controllers.mainControllerPose.GetVelocity() * 3f;

            data.sourcePos = data.hitPos - data.hitNormal * velocity.magnitude;
            if (isPush)
            {
                HammerEvents.HammerSmacked(0f);
            }
            else
            {
                HammerEvents.HammerSmacked(__instance.m_damageToDeal / __instance.m_damageHeavy);
            }
        }
 private static void Postfix(MeleeWeaponFirstPerson __instance)
 {
     __instance.m_cameraDamageRayLength = 0f;
 }
Пример #5
0
 static void Postfix(MeleeWeaponFirstPerson __instance)
 {
     __instance.gameObject.AddComponent <VRHammer>().Setup(__instance);
 }