public void Reset() { IResetable channelModule = (IResetable)ChannelModule; channelModule.Reset(); VolumeModule.Reset(); InvokeEventStatusChanged(String.Format("{0}:\t \"{1}\" has reseted.", this.GetType(), name)); }
public void VolumeDown() { if (VolumeModule.Down()) { InvokeEventStatusChanged(String.Format("{0}:\t \"{1}\" has changed the volume level to {2}.", this.GetType(), name, VolumeLevel)); } else { } }
/// <summary> /// Initializes a new instance of the <see cref="UserInterfaceModule" /> class. /// </summary> /// <param name="application">The application.</param> /// <param name="userInterfaceBridge">The user interface framework.</param> /// <param name="controlsModule">The controls module.</param> /// <param name="musicPlayer">The music player.</param> /// <param name="playerModule">The player module.</param> /// <param name="volumeModule">The volume module.</param> /// <param name="allowShutdown">if set to <c>true</c> [allow shutdown].</param> /// <param name="lifecycleConfiguration">The lifecycle configuration.</param> /// <param name="timeoutConfiguration">The timeout configuration.</param> /// <param name="reporters">The reporters.</param> public UserInterfaceModule( IApplication application, IUserInterfaceBridge userInterfaceBridge, IControlsModule controlsModule, IMusicPlayer musicPlayer, PlayerModule playerModule, VolumeModule volumeModule, bool allowShutdown, ILifecycleConfiguration lifecycleConfiguration, ITimeoutConfiguration timeoutConfiguration, Reporters?reporters = null) { this.application = application; this.userInterfaceBridge = userInterfaceBridge; this.controlsModule = controlsModule; this.musicPlayer = musicPlayer; this.playerModule = playerModule; this.volumeModule = volumeModule; this.allowShutdown = allowShutdown; this.lifecycleConfiguration = lifecycleConfiguration; this.timeoutConfiguration = timeoutConfiguration; this.reporters = reporters; }
/// <summary> /// Starts the asynchronous. /// </summary> /// <param name="allowShutdown">if set to <c>true</c> [allow shutdown].</param> /// <returns> /// An async task. /// </returns> public async Task StartAsync(bool allowShutdown) { this.logger.Verbose("Create GpioConnectionDriverFactory"); var gpioConnectionDriverFactory = this.CreateGpioConnectionDriverFactory(); // Create Startup Module this.logger.Verbose("Create Startup module"); var startupModuleFactory = this.CreateStartupModule(this.application, gpioConnectionDriverFactory); var startupModule = await startupModuleFactory.StartupModule.ConfigureAwait(false); this.logger.Verbose("Navigate to Startup view"); await startupModule.NavigateToStartupViewAsync().ConfigureAwait(false); // Create required ApplicationServices-required system boundaries modules this.logger.Verbose("Create Repositories Module"); var repositoriesModule = this.CreateRepositoriesModule(); this.logger.Verbose("Initialize Repositories Module"); var repositoriesModuleTask = repositoriesModule.InitializeAsync().ConfigureAwait(false); // Create domain required application modules this.logger.Verbose("Create LastPlaylist Module"); var lastPlaylistModule = new LastPlaylistModule(repositoriesModule.LastPlaylistRepository); // Create domain modules this.logger.Verbose("Create Playlist Module"); var playlistModule = new PlaylistModule(lastPlaylistModule.LastPlaylistChangeHandler); // Create application required system boundaries modules this.logger.Verbose("Create Controls Module"); var controlsModuleFactory = this.CreateControlsModule(gpioConnectionDriverFactory); var controlsModule = await controlsModuleFactory.ControlsModule; // Create music control module. var musicControlModule = this.CreateMusicControlModule(); await musicControlModule.InitializeAsync().ConfigureAwait(false); this.logger.Verbose("Create System services"); var systemServicesModule = this.CreateSystemServicesModule(); await systemServicesModule.InitializeAsync().ConfigureAwait(false); // Create application modules this.logger.Verbose("Create Player Module"); var playerModule = this.CreatePlayerModule(repositoriesModule, playlistModule, musicControlModule); await playerModule.InitializeAsync().ConfigureAwait(false); this.logger.Verbose("Create Volume Module"); var volumeModule = new VolumeModule( controlsModule.Amplifier, musicControlModule.MusicPlayer, musicControlModule.MusicPlayer, repositoriesModule.VolumeRepository, new Percentage(0.05), new VolumeServiceLogger(this.logger)); await repositoriesModuleTask; await volumeModule.InitializeAsync().ConfigureAwait(false); // Create user interface modules this.logger.Verbose("Create UserInterface Module"); var userInterfaceModule = new UserInterfaceModule( this.application, startupModule, controlsModule, musicControlModule.MusicPlayer, playerModule, volumeModule, allowShutdown, startupModule.LifecycleConfiguration, await repositoriesModule.ConfigurationRepository.GetConfigurationAsync().ConfigureAwait(false), new Reporters( new InteractionControllerLogger(this.logger), new SystemActivityAggregatorLogger(this.logger), new IdleMonitorLogger(this.logger), new PlayerControllerLogger(this.logger), new VolumeControllerLogger(this.logger), new ShutdownControllerLogger(this.logger), new ViewNavigatorLogger(this.logger), new DisplayStateControllerLogger(this.logger), this.disposableLogger)); this.disposer = new Disposer( this.disposableLogger, new DisposeAction(async() => await repositoriesModule.PlaylistRepository.SaveAsync().ConfigureAwait(false)), userInterfaceModule, musicControlModule, controlsModuleFactory, startupModuleFactory, gpioConnectionDriverFactory); this.logger.Verbose("Initialize Playlist Module"); await playlistModule.InitializeAsync().ConfigureAwait(false); this.logger.Verbose("Initialize UserInterface Module"); await userInterfaceModule.InitializeAsync().ConfigureAwait(false); await userInterfaceModule.ViewNavigator.NavigateToPlayerViewAsync().ConfigureAwait(false); }
void Reset() { master = new VolumeModule(1f); game = new VolumeModule(.8f); music = new VolumeModule(.45f); }