void Start() { parentPanel = GameObject.Find("Panel Units").GetComponent<RectTransform>(); unitPanel = GameObject.Find("Unit Panel").GetComponent<Menu>(); unitRenderScript = GameObject.Find("Unit Panel").GetComponent<UnitPanelRender>(); battlePanel = GameObject.Find("Battle Panel").transform; dragScript = battlePanel.GetComponent<DragScript>(); parentDragPanel = GameObject.Find("Panel DragUnits").transform; unitManager = GameObject.Find("UnitsData").GetComponent<UnitManager>(); renamePanel = GameObject.Find("Rename Panel").transform; CloseRenamePanel(); skillPanel = GameObject.Find("Skill Panels").transform; assaultScript = GameObject.Find("AssaultGO").GetComponent<AssaultClass>(); defenderScript = GameObject.Find("DefenderGO").GetComponent<DefenderClass>(); medicScript = GameObject.Find("MedicGO").GetComponent<MedicClass>(); //Set up R&D buttons/text when scene is loaded rDManager = GameObject.Find("UnitsData").GetComponent<RDManager>(); renderData("R&D Panel"); }
// Get the sprites for each class void getClassSprites() { // Assign class scripts assaultScript = GameObject.Find("AssaultGO").GetComponent<AssaultClass>(); defenderScript = GameObject.Find("DefenderGO").GetComponent<DefenderClass>(); medicScript = GameObject.Find("MedicGO").GetComponent<MedicClass>(); }