Exemple #1
0
    void Start()
    {
        parentPanel = GameObject.Find("Panel Units").GetComponent<RectTransform>();
        unitPanel = GameObject.Find("Unit Panel").GetComponent<Menu>();
        unitRenderScript = GameObject.Find("Unit Panel").GetComponent<UnitPanelRender>();
        battlePanel = GameObject.Find("Battle Panel").transform;
        dragScript = battlePanel.GetComponent<DragScript>();
        parentDragPanel = GameObject.Find("Panel DragUnits").transform;
        unitManager = GameObject.Find("UnitsData").GetComponent<UnitManager>();
        renamePanel = GameObject.Find("Rename Panel").transform;
        CloseRenamePanel();
        skillPanel = GameObject.Find("Skill Panels").transform;
        assaultScript = GameObject.Find("AssaultGO").GetComponent<AssaultClass>();
        defenderScript = GameObject.Find("DefenderGO").GetComponent<DefenderClass>();
        medicScript = GameObject.Find("MedicGO").GetComponent<MedicClass>();

        //Set up R&D buttons/text when scene is loaded
        rDManager = GameObject.Find("UnitsData").GetComponent<RDManager>();
        renderData("R&D Panel");
    }
Exemple #2
0
 // Get the sprites for each class
 void getClassSprites()
 {
     // Assign class scripts
     assaultScript = GameObject.Find("AssaultGO").GetComponent<AssaultClass>();
     defenderScript = GameObject.Find("DefenderGO").GetComponent<DefenderClass>();
     medicScript = GameObject.Find("MedicGO").GetComponent<MedicClass>();
 }