// Use this for initialization new void Start() { base.Start (); refMeatMonster = GameObject.Find("MeatMonster").GetComponent<MeatMonster>(); }
// Use this for initialization void Start() { pHorse = GameObject.Find("Horse").GetComponent<PlayerMovement>(); pMonster = GameObject.Find("MeatMonster").GetComponent<MeatMonster>(); //startTexture = Resources.Load("Textures/splashscreen") as Texture2D; }
// Use this for initialization void Start() { sound = GameObject.Find("SoundEffects").GetComponent<SoundEffectHandler>(); mMonster = GameObject.Find("MeatMonster").GetComponent<MeatMonster>(); smokeParticle = GameObject.Find("SmokeParticle").GetComponent<ParticleSystem>(); boostParticle = GameObject.Find("BoostParticle").GetComponent<ParticleSystem>(); fireParticle = GameObject.Find("FireParticle").GetComponent<ParticleSystem>(); Random.seed = (int)System.DateTime.Now.Ticks; if (high_scores == null) { high_scores = new int[10]; for (int i=0; i < high_scores.Length; ++i) { high_scores[i] = 0; } } }
// Use this for initialization void Start() { //ref horse and monster pHorse = GameObject.Find("Horse").GetComponent<PlayerMovement>(); pMonster = GameObject.Find("MeatMonster").GetComponent<MeatMonster>(); }