Esempio n. 1
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 // Use this for initialization
 new void Start()
 {
     base.Start ();
     refMeatMonster = GameObject.Find("MeatMonster").GetComponent<MeatMonster>();
 }
Esempio n. 2
0
    // Use this for initialization
    void Start()
    {
        pHorse = GameObject.Find("Horse").GetComponent<PlayerMovement>();
        pMonster = GameObject.Find("MeatMonster").GetComponent<MeatMonster>();

        //startTexture = Resources.Load("Textures/splashscreen") as Texture2D;
    }
Esempio n. 3
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    // Use this for initialization
    void Start()
    {
        sound = GameObject.Find("SoundEffects").GetComponent<SoundEffectHandler>();
        mMonster = GameObject.Find("MeatMonster").GetComponent<MeatMonster>();

        smokeParticle = GameObject.Find("SmokeParticle").GetComponent<ParticleSystem>();
        boostParticle = GameObject.Find("BoostParticle").GetComponent<ParticleSystem>();
        fireParticle = GameObject.Find("FireParticle").GetComponent<ParticleSystem>();

        Random.seed = (int)System.DateTime.Now.Ticks;

        if (high_scores == null)
        {
            high_scores = new int[10];
            for (int i=0; i < high_scores.Length; ++i)
            {
                high_scores[i] = 0;
            }
        }
    }
Esempio n. 4
0
 // Use this for initialization
 void Start()
 {
     //ref horse and monster
     pHorse = GameObject.Find("Horse").GetComponent<PlayerMovement>();
     pMonster = GameObject.Find("MeatMonster").GetComponent<MeatMonster>();
 }