Пример #1
0
    private void BeginGame()
    {
        mazeInstance = Instantiate(mazePrefab) as Maze;

        if (menuState == 3)
        {
            mazeInstance.size = size;
            mazeInstance.RLR = RLR;
            mazeInstance.LRL = LRL;
            mazeInstance.UDU = UDU;
            mazeInstance.DUD = DUD;
            mazeInstance.Generate();
            CreatePlayer();
            ballInstance.GetComponent<Movement>().controls = controls;
        }
        else
        {
            mazeInstance.menuState = menuState;
            mazeInstance.size = new IntVector2(23, 19);
            StartCoroutine(mazeInstance.GenerateStepByStep());
        }
    }