public static void CreateMaxMonsterThreatAssetFile() { MaxMonsterThreat asset = CustomAssetUtility.CreateAsset <MaxMonsterThreat>(); asset.SheetName = "MPQGame"; asset.WorksheetName = "MaxMonsterThreat"; EditorUtility.SetDirty(asset); }
public void Load(SaveStructure st) { maxThreatDic.Clear(); MaxMonsterThreat mt = Resources.Load("Sheet/MaxMonsterThreat") as MaxMonsterThreat; for (int i = 0; i < mt.dataArray.Length; i++) { maxThreatDic.Add((E_Monster)mt.dataArray[i].Mob, mt.dataArray[i].Maxthreatnumber); } monsterRiskList = st.threatState; huntersWhoHaveQuest = st.threatHunters; }
public void Init() { monsterRiskList = new List <MonsterRisk>(); huntersWhoHaveQuest = new List <HunterIdea>(); maxThreatDic.Clear(); MaxMonsterThreat mt = Resources.Load("Sheet/MaxMonsterThreat") as MaxMonsterThreat; //나중에 바꿔주기. for (int i = 0; i < mt.dataArray.Length; i++) { maxThreatDic.Add((E_Monster)mt.dataArray[i].Mob, mt.dataArray[i].Maxthreatnumber); } for (int i = 0; i < (int)E_Monster.MAX; i++) { monsterRiskList.Add(new MonsterRisk((E_Monster)i)); } }