public static void CreateMaxMonsterThreatAssetFile()
    {
        MaxMonsterThreat asset = CustomAssetUtility.CreateAsset <MaxMonsterThreat>();

        asset.SheetName     = "MPQGame";
        asset.WorksheetName = "MaxMonsterThreat";
        EditorUtility.SetDirty(asset);
    }
    public void Load(SaveStructure st)
    {
        maxThreatDic.Clear();
        MaxMonsterThreat mt = Resources.Load("Sheet/MaxMonsterThreat") as MaxMonsterThreat;

        for (int i = 0; i < mt.dataArray.Length; i++)
        {
            maxThreatDic.Add((E_Monster)mt.dataArray[i].Mob, mt.dataArray[i].Maxthreatnumber);
        }


        monsterRiskList     = st.threatState;
        huntersWhoHaveQuest = st.threatHunters;
    }
    public void Init()
    {
        monsterRiskList     = new List <MonsterRisk>();
        huntersWhoHaveQuest = new List <HunterIdea>();

        maxThreatDic.Clear();
        MaxMonsterThreat mt = Resources.Load("Sheet/MaxMonsterThreat") as MaxMonsterThreat;   //나중에 바꿔주기.

        for (int i = 0; i < mt.dataArray.Length; i++)
        {
            maxThreatDic.Add((E_Monster)mt.dataArray[i].Mob, mt.dataArray[i].Maxthreatnumber);
        }

        for (int i = 0; i < (int)E_Monster.MAX; i++)
        {
            monsterRiskList.Add(new MonsterRisk((E_Monster)i));
        }
    }