Пример #1
0
        private void RotateWidgets(Vector2 pivotPoint, List <Widget> widgets, Vector2 curMousePos, Vector2 prevMousePos,
                                   bool discret, ref float accumAngle, ref float prevAngle)
        {
            List <KeyValuePair <Widget, float> > wasRotations = widgets.Select(widget => new KeyValuePair <Widget, float>(widget, widget.Rotation)).ToList();

            float rotationRes = prevAngle;

            Utils.ApplyTransformationToWidgetsGroupOobb(
                sv.Scene,
                widgets, pivotPoint, false, curMousePos, prevMousePos,
                (originalVectorInOobbSpace, deformedVectorInOobbSpace) => {
                float rotation = 0;
                if (originalVectorInOobbSpace.Length > Mathf.ZeroTolerance &&
                    deformedVectorInOobbSpace.Length > Mathf.ZeroTolerance)
                {
                    rotation = Mathf.Wrap180(deformedVectorInOobbSpace.Atan2Deg - originalVectorInOobbSpace.Atan2Deg);
                }

                if (discret)
                {
                    rotation = Utils.RoundTo(rotation, 15);
                }

                rotationRes = rotation;

                return(Matrix32.Rotation(rotation * Mathf.DegToRad));
            }
                );

            // accumulate rotation, each visual turn of widget will increase it's angle on 360,
            // without that code angle will be allways [-180; 180)
            rotationRes = rotationRes.NormalizeRotation();
            float rotationDelta = (rotationRes - prevAngle).NormalizeRotation();

            prevAngle = rotationRes;

            accumAngle += rotationDelta;

            foreach (KeyValuePair <Widget, float> wasRotation in wasRotations)
            {
                SetAnimableProperty.Perform(wasRotation.Key, nameof(Widget.Rotation), wasRotation.Value + accumAngle);
            }
        }
Пример #2
0
            private void DrawSegments(RulerData rulerData, float strokeDelta, float strokeLength, float?strokeValue = null)
            {
                var maskInverted  = rulerData.RulerOrientation.GetDirection();
                var mask          = (Vector2.One - maskInverted);
                var delta         = mask * strokeDelta;
                var j             = -(int)Math.Round(((rulerData.Origin * mask).Length - rulerData.LeftStoper) / strokeDelta);
                var b             = maskInverted * rulerData.Offset + rulerData.Origin * mask + j * strokeDelta * mask;
                var a             = b - maskInverted * strokeLength;
                var fontHeight    = 14f;
                var letterspacing = 1f;
                var textOffset    = Vector2.Zero;

                do
                {
                    if (GetVectorComponentForOrientation(a, rulerData.RulerOrientation) - rulerData.Offset >= 0)
                    {
                        Renderer.DrawLine(a, b, ColorTheme.Current.SceneView.RulerTextColor);
                        if (strokeValue != null)
                        {
                            var lengthMarkerText     = ((int)(j * strokeValue.Value)).ToString();
                            var textLength           = FontPool.Instance.DefaultFont.MeasureTextLine(lengthMarkerText, fontHeight, letterspacing);
                            var lengthMarkerPosition = a + textOffset;
                            Renderer.PushState(RenderState.Transform1);
                            Renderer.MultiplyTransform1(Matrix32.Translation(lengthMarkerPosition.X.Round(), lengthMarkerPosition.Y.Round()));
                            if (rulerData.RulerOrientation == RulerOrientation.Vertical)
                            {
                                Renderer.MultiplyTransform1(Matrix32.Rotation(-Mathf.HalfPi));
                                textOffset = Vector2.Down * (5 + textLength.X);
                            }
                            else
                            {
                                textOffset = Vector2.Right * 5;
                            }
                            Renderer.DrawTextLine(Vector2.Zero, lengthMarkerText, fontHeight, ColorTheme.Current.SceneView.RulerTextColor, letterspacing);
                            Renderer.PopState();
                        }
                    }
                    j++;
                    a += delta;
                    b += delta;
                } while (rulerData.RightStoper > GetVectorComponentForOrientation(a, rulerData.RulerOrientation));
            }
Пример #3
0
        void Render(Widget widget)
        {
            var maxCol = Timeline.Instance.ColumnCount;

            widget.PrepareRendererState();
            Renderer.DrawRect(Vector2.Zero, widget.ContentSize, ColorTheme.Current.TimelineGrid.PropertyRowBackground);
            var colorIndex = PropertyAttributes <TangerineKeyframeColorAttribute> .Get(node.GetType(), animator.TargetProperty)?.ColorIndex ?? 0;

            var color         = KeyframePalette.Colors[colorIndex];
            var baseTransform = Renderer.Transform1;

            for (int i = 0; i < animator.ReadonlyKeys.Count; i++)
            {
                var key = animator.ReadonlyKeys[i];
                Renderer.Transform1 =
                    Matrix32.Rotation(Mathf.Pi / 4) *
                    Matrix32.Translation((key.Frame + 0.5f) * TimelineMetrics.ColWidth + 0.5f, widget.Height / 2 + 0.5f) *
                    baseTransform;
                var v = TimelineMetrics.ColWidth / 3 * Vector2.One;
                Renderer.DrawRect(-v, v, color);
            }
        }
Пример #4
0
        public override void ExecuteTransaction()
        {
            var groups = Document.Current?.SelectedNodes().OfType <Frame>().ToList();

            if (groups?.Count == 0)
            {
                return;
            }
            var container = (Widget)Document.Current.Container;
            var p         = container.RootFolder().Find(groups[0]);

            ClearRowSelection.Perform();
            UntieWidgetsFromBones.Perform(Document.Current.Container.Nodes.OfType <Bone>(), groups);
            foreach (var group in groups)
            {
                UnlinkFolderItem.Perform(container, group);
            }

            foreach (var group in groups)
            {
                var flipXFactor            = group.Scale.X < 0 ? -1 : 1;
                var flipYFactor            = group.Scale.Y < 0 ? -1 : 1;
                var flipVector             = Vector2.Right + Vector2.Down * flipXFactor * flipYFactor;
                var groupRootBones         = new List <Bone>();
                var groupNodes             = group.Nodes.ToList().Where(GroupNodes.IsValidNode).ToList();
                var localToParentTransform = group.CalcLocalToParentTransform();
                foreach (var node in groupNodes)
                {
                    UnlinkFolderItem.Perform(group, node);
                    InsertFolderItem.Perform(container, p, node);
                    SelectNode.Perform(node);
                    p.Index++;
                    if (node is Widget)
                    {
                        GroupNodes.TransformPropertyAndKeyframes <Vector2>(node, nameof(Widget.Position), v => localToParentTransform * v);
                        GroupNodes.TransformPropertyAndKeyframes <Vector2>(node, nameof(Widget.Scale), v => v * group.Scale);
                        GroupNodes.TransformPropertyAndKeyframes <float>(node, nameof(Widget.Rotation),
                                                                         v => v * Mathf.Sign(group.Scale.X * group.Scale.Y) + group.Rotation);
                        GroupNodes.TransformPropertyAndKeyframes <Color4>(node, nameof(Widget.Color), v => group.Color * v);
                    }
                    else if (node is Bone)
                    {
                        var root = BoneUtils.FindBoneRoot((Bone)node, groupNodes);
                        if (!groupRootBones.Contains(root))
                        {
                            GroupNodes.TransformPropertyAndKeyframes <Vector2>(node, nameof(Bone.Position), v => localToParentTransform * v);
                            GroupNodes.TransformPropertyAndKeyframes <float>(node, nameof(Bone.Rotation),
                                                                             v => (Matrix32.Rotation(v * Mathf.DegToRad) * localToParentTransform).ToTransform2().Rotation);
                            groupRootBones.Add(root);
                        }
                        else if (flipVector != Vector2.One)
                        {
                            GroupNodes.TransformPropertyAndKeyframes <Vector2>(node, nameof(Bone.Position), v => v * flipVector);
                            GroupNodes.TransformPropertyAndKeyframes <float>(node, nameof(Bone.Rotation), v => - v);
                        }
                        GroupNodes.TransformPropertyAndKeyframes <Vector2>(node, nameof(Bone.RefPosition), v => localToParentTransform * v);
                        GroupNodes.TransformPropertyAndKeyframes <float>(node, nameof(Bone.RefRotation),
                                                                         v => (Matrix32.Rotation(v * Mathf.DegToRad) * localToParentTransform).ToTransform2().Rotation);
                    }
                }
            }
        }