public Vector3 ClampForwardAccelerateResetToOrigin(Vector3 deltaPosition)
    {
        Assert.AreEqual(AccelerationState.AccelerationResetting, o.AccelerationState);

        deltaPosition.z = MathUtils.AbsMax(deltaPosition.z, Mathf.Abs(o.transform.localPosition.z));

        return(deltaPosition);
    }
Пример #2
0
 public float TestAbsMax(float value, float maxValue)
 {
     return(MathUtils.AbsMax(value, maxValue));
 }