public Vector3 ClampForwardAccelerateResetToOrigin(Vector3 deltaPosition) { Assert.AreEqual(AccelerationState.AccelerationResetting, o.AccelerationState); deltaPosition.z = MathUtils.AbsMax(deltaPosition.z, Mathf.Abs(o.transform.localPosition.z)); return(deltaPosition); }
public float TestAbsMax(float value, float maxValue) { return(MathUtils.AbsMax(value, maxValue)); }