Пример #1
0
    private void LateUpdate()
    {
        //Shifting all OSC data to late update for a smooth transition
        if (enableDamping == true)
        {
            damping = tmpOSC[1] * dampingMultiplier;

            OSC_channels.OSCch_data[channel, 0] = MathS.LerpUnclamped(OSC_channels.OSCch_data[channel, 0], tmpOSC[0], damping * Time.deltaTime);

            OSC_channels.OSCch_data[channel, 2] = MathS.LerpUnclamped(OSC_channels.OSCch_data[channel, 2], tmpOSC[2], damping * Time.deltaTime);

            OSC_channels.OSCch_data[channel, 3] = MathS.LerpUnclamped(OSC_channels.OSCch_data[channel, 3], tmpOSC[3], damping * Time.deltaTime);

            OSC_channels.OSCch_data[channel, 4] = MathS.LerpUnclamped(OSC_channels.OSCch_data[channel, 4], tmpOSC[4], damping * Time.deltaTime);

            OSC_channels.OSCch_data[channel, 5] = MathS.LerpUnclamped(OSC_channels.OSCch_data[channel, 5], tmpOSC[5], damping * Time.deltaTime);

            OSC_channels.OSCch_data[channel, 6] = MathS.LerpUnclamped(OSC_channels.OSCch_data[channel, 6], tmpOSC[6], damping * Time.deltaTime);
        }
        else
        {
            OSC_channels.OSCch_data[channel, 0] = tmpOSC[0];
            OSC_channels.OSCch_data[channel, 1] = tmpOSC[1];
            OSC_channels.OSCch_data[channel, 2] = tmpOSC[2];
            OSC_channels.OSCch_data[channel, 3] = tmpOSC[3];
            OSC_channels.OSCch_data[channel, 4] = tmpOSC[4];
            OSC_channels.OSCch_data[channel, 5] = tmpOSC[5];
            OSC_channels.OSCch_data[channel, 6] = tmpOSC[6];
        }
    }
 void LateUpdate()
 {
     RY = MathS.LerpUnclamped(tempY, (OSC_channels.OSCch_data[channel, audio_component] * speed + offset), damping * Time.deltaTime);
     if (continuousRotate == true)
     {
         RY = OSC_channels.OSCch_data[channel, audio_component] * speed;
         transform.Rotate(new Vector3(0, RY, 0));
     }
     else
     {
         transform.localEulerAngles = new Vector3(0, RY, 0);
     }
 }