Пример #1
0
 public void EndCurrentMatch()
 {
     state = TournamentState.IDLE;
     doneMatches.Add(currentMatch);
     if (doneMatches.Count >= nbMatches)
     {
         currentMatch = null;
         state        = TournamentState.FINISHED;
     }
     else
     {
         currentMatch = new MatchSave(PlayerSave.CreateRandomCPU(1 + doneMatches.Count * 5));
     }
 }
Пример #2
0
 public void CreateMatch(PlayerSave cpu)
 {
     currentMatch = new MatchSave(cpu);
     doneMatches  = new List <MatchSave>();
 }