public void EndCurrentMatch() { state = TournamentState.IDLE; doneMatches.Add(currentMatch); if (doneMatches.Count >= nbMatches) { currentMatch = null; state = TournamentState.FINISHED; } else { currentMatch = new MatchSave(PlayerSave.CreateRandomCPU(1 + doneMatches.Count * 5)); } }
public void CreateMatch(PlayerSave cpu) { currentMatch = new MatchSave(cpu); doneMatches = new List <MatchSave>(); }