private void SaveWin(Match3.Difficulty difficulty) { switch (difficulty) { case Match3.Difficulty.Easy: easyWin.enabled = true; break; case Match3.Difficulty.Medium: mediumWin.enabled = true; break; case Match3.Difficulty.Hard: hardWin.enabled = true; break; default: break; } }
public static void CallWin(Match3.Difficulty difficulty) { OnWin?.Invoke(difficulty); }