private void SaveWin(Match3.Difficulty difficulty)
    {
        switch (difficulty)
        {
        case Match3.Difficulty.Easy:
            easyWin.enabled = true;
            break;

        case Match3.Difficulty.Medium:
            mediumWin.enabled = true;
            break;

        case Match3.Difficulty.Hard:
            hardWin.enabled = true;
            break;

        default:
            break;
        }
    }
 public static void CallWin(Match3.Difficulty difficulty)
 {
     OnWin?.Invoke(difficulty);
 }