/// <summary> /// Detect the orientation of the head in the current video frame. /// </summary> /// <param name="shape">The landmark points to use</param> /// <param name="cameraMatrix">The camera calibration matrix to use</param> /// <param name="rotationMatrix">The detected head rotation matrix</param> /// <param name="translationMatrix">The detected head translation matrix</param> /// <param name="coefficientMatrix">The detected coefficient matrix</param> public static void DetectHeadAngle( FullObjectDetection shape, MatOfDouble cameraMatrix, out Mat rotationMatrix, out Mat translationMatrix, out MatOfDouble coefficientMatrix) { // build the 3d face model var model = Utility.GetFaceModel(); // build the landmark point list var landmarks = new MatOfPoint2d(1, 6, (from i in new int[] { 30, 8, 36, 45, 48, 54 } let p = shape.GetPart((uint)i) select new OpenCvSharp.Point2d(p.X, p.Y)).ToArray()); // build the coefficient matrix var coeffs = new MatOfDouble(4, 1); coeffs.SetTo(0); // find head rotation and translation Mat rotation = new MatOfDouble(); Mat translation = new MatOfDouble(); Cv2.SolvePnP(model, landmarks, cameraMatrix, coeffs, rotation, translation); // return results rotationMatrix = rotation; translationMatrix = translation; coefficientMatrix = coeffs; }
public double[] detectFaceLandmarks(Array2D <RgbPixel> frame) { var img = frame; double[] headParams = new double[3]; var faces = fd.Operator(img); foreach (var face in faces) { var shape = sp.Detect(img, face); var eyesPoints = (from i in new int[] { 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47 } let pt = shape.GetPart((uint)i) select new OpenCvSharp.Point2d(pt.X, pt.Y)).ToArray(); headParams[2] = calculateEAR(eyesPoints); var model = Utility.GetFaceModel(); var landmarks = new MatOfPoint2d(1, 6, (from i in new int[] { 30, 8, 36, 45, 48, 54 } let pt = shape.GetPart((uint)i) select new OpenCvSharp.Point2d(pt.X, pt.Y)).ToArray()); var cameraMatrix = Utility.GetCameraMatrix((int)img.Rect.Width, (int)img.Rect.Height); var coeffs = new MatOfDouble(4, 1); coeffs.SetTo(0); Mat rotation = new MatOfDouble(); Mat translation = new MatOfDouble(); Cv2.SolvePnP(model, landmarks, cameraMatrix, coeffs, rotation, translation); /* var euler = Utility.GetEulerMatrix(rotation); * * var yaw = 180 * euler.At<double>(0, 2) / Math.PI; * var pitch = 180 * euler.At<double>(0, 1) / Math.PI; * var roll = 180 * euler.At<double>(0, 0) / Math.PI; * * pitch = Math.Sign(pitch) * 180 - pitch; */ var poseModel = new MatOfPoint3d(1, 1, new Point3d(0, 0, 1000)); var poseProjection = new MatOfPoint2d(); Cv2.ProjectPoints(poseModel, rotation, translation, cameraMatrix, coeffs, poseProjection); var landmark = landmarks.At <Point2d>(0); var p = poseProjection.At <Point2d>(0); headParams[0] = (double)p.X; headParams[1] = (double)p.Y; } return(headParams); }
/// <summary> /// Detect the orientation of the head in the current video frame. /// </summary> /// <param name="image">The current video frame.</param> /// <param name="shape">The landmark points.</param> private void DetectHeadPose(System.Drawing.Bitmap image, FullObjectDetection shape) { // build the 3d face model var model = Utility.GetFaceModel(); // build the landmark point list var landmarks = new MatOfPoint2d(1, 6, (from i in new int[] { 30, 8, 36, 45, 48, 54 } let p = shape.GetPart((uint)i) select new OpenCvSharp.Point2d(p.X, p.Y)).ToArray()); // build the camera matrix var cameraMatrix = Utility.GetCameraMatrix(image.Width, image.Height); // build the coefficient matrix var coeffs = new MatOfDouble(4, 1); coeffs.SetTo(0); // find head rotation and translation Mat rotation = new MatOfDouble(); Mat translation = new MatOfDouble(); Cv2.SolvePnP(model, landmarks, cameraMatrix, coeffs, rotation, translation); // find and store euler angles var euler = Utility.GetEulerMatrix(rotation); headRotation = euler; // create a new model point in front of the nose, and project it into 2d var poseModel = new MatOfPoint3d(1, 1, new Point3d(0, 0, 1000)); var poseProjection = new MatOfPoint2d(); Cv2.ProjectPoints(poseModel, rotation, translation, cameraMatrix, coeffs, poseProjection); // draw the 6 landmark points using (Graphics g = Graphics.FromImage(image)) { foreach (var i in new int[] { 30, 8, 36, 45, 48, 54 }) { var point = shape.GetPart((uint)i); g.FillRectangle(Brushes.LightGreen, point.X - 5, point.Y - 5, 10, 10); } // draw a line from the tip of the nose pointing in the direction of head pose var landmark = landmarks.At <Point2d>(0); var p = poseProjection.At <Point2d>(0); var pen = new Pen(Brushes.LightGreen, 4); g.DrawLine(pen, (int)landmark.X, (int)landmark.Y, (int)p.X, (int)p.Y); } }
/// <summary> /// The main program entry point /// </summary> /// <param name="args">The command line arguments</param> static void Main(string[] args) { // set up Dlib facedetectors and shapedetectors using (var fd = Dlib.GetFrontalFaceDetector()) using (var sp = ShapePredictor.Deserialize("shape_predictor_68_face_landmarks.dat")) { // load input image var img = Dlib.LoadImage <RgbPixel>(inputFilePath); // find all faces in the image var faces = fd.Operator(img); foreach (var face in faces) { // find the landmark points for this face var shape = sp.Detect(img, face); // build the 3d face model var model = Utility.GetFaceModel(); // get the landmark point we need var landmarks = new MatOfPoint2d(1, 6, (from i in new int[] { 30, 8, 36, 45, 48, 54 } let pt = shape.GetPart((uint)i) select new OpenCvSharp.Point2d(pt.X, pt.Y)).ToArray()); // build the camera matrix var cameraMatrix = Utility.GetCameraMatrix((int)img.Rect.Width, (int)img.Rect.Height); // build the coefficient matrix var coeffs = new MatOfDouble(4, 1); coeffs.SetTo(0); // find head rotation and translation Mat rotation = new MatOfDouble(); Mat translation = new MatOfDouble(); Cv2.SolvePnP(model, landmarks, cameraMatrix, coeffs, rotation, translation); // find euler angles var euler = Utility.GetEulerMatrix(rotation); // calculate head rotation in degrees var yaw = 180 * euler.At <double>(0, 2) / Math.PI; var pitch = 180 * euler.At <double>(0, 1) / Math.PI; var roll = 180 * euler.At <double>(0, 0) / Math.PI; // looking straight ahead wraps at -180/180, so make the range smooth pitch = Math.Sign(pitch) * 180 - pitch; // calculate if the driver is facing forward // the left/right angle must be in the -25..25 range // the up/down angle must be in the -10..10 range var facingForward = yaw >= -25 && yaw <= 25 && pitch >= -10 && pitch <= 10; // create a new model point in front of the nose, and project it into 2d var poseModel = new MatOfPoint3d(1, 1, new Point3d(0, 0, 1000)); var poseProjection = new MatOfPoint2d(); Cv2.ProjectPoints(poseModel, rotation, translation, cameraMatrix, coeffs, poseProjection); // draw the key landmark points in yellow on the image foreach (var i in new int[] { 30, 8, 36, 45, 48, 54 }) { var point = shape.GetPart((uint)i); var rect = new Rectangle(point); Dlib.DrawRectangle(img, rect, color: new RgbPixel(255, 255, 0), thickness: 4); } // draw a line from the tip of the nose pointing in the direction of head pose var landmark = landmarks.At <Point2d>(0); var p = poseProjection.At <Point2d>(0); Dlib.DrawLine( img, new DlibDotNet.Point((int)landmark.X, (int)landmark.Y), new DlibDotNet.Point((int)p.X, (int)p.Y), color: new RgbPixel(0, 255, 255)); // draw a box around the face if it's facing forward if (facingForward) { Dlib.DrawRectangle(img, face, color: new RgbPixel(0, 255, 255), thickness: 4); } } // export the modified image Dlib.SaveJpeg(img, "output.jpg"); } }