Пример #1
0
        private void ConnectToGameInstance(MasterServerAPI.ServerInstanceResultPacket result)
        {
            EndPointInfo ep =
                new EndPointInfo(Info.Address.IP, result.Port);

            CardNetworkManager.Instance.CurrentEndPoint = ep;
            instanceConnecting = true;
            connectSuccess     = false;
            Tries++;
        }
Пример #2
0
    private void OnMasterServerFoundMatch(MasterServerAPI.ServerInstanceResultPacket serverinstance)
    {
        EndPointInfo ep = new EndPointInfo(GameInitializer.Master.Info.Address.IP, serverinstance.Port);

        ServerInstance    = ep;
        TimeStamp         = LastUpdateTimestamp;
        DisplayTimestamp  = false;
        UpdateQueueStatus = true;
        SetText("Found Match on Instance: " + serverinstance);
    }