private void ConnectToGameInstance(MasterServerAPI.ServerInstanceResultPacket result) { EndPointInfo ep = new EndPointInfo(Info.Address.IP, result.Port); CardNetworkManager.Instance.CurrentEndPoint = ep; instanceConnecting = true; connectSuccess = false; Tries++; }
private void OnMasterServerFoundMatch(MasterServerAPI.ServerInstanceResultPacket serverinstance) { EndPointInfo ep = new EndPointInfo(GameInitializer.Master.Info.Address.IP, serverinstance.Port); ServerInstance = ep; TimeStamp = LastUpdateTimestamp; DisplayTimestamp = false; UpdateQueueStatus = true; SetText("Found Match on Instance: " + serverinstance); }