protected override void OnStart() { MasterPooler.InitPool <MissileExplodeEffect>(_effectPrefab); if (_launchOnStart) { LaunchMissile(_defaultMissileTimeout); } }
protected override void OnStart() { MasterPooler.InitPool <Missile>(_missilePrefab); }
protected override void OnStart() { MasterPooler.InitPool <Bomb>(_bombPrefab); }
private void Awake() { _targetLane = 0; MasterPooler.InitPool <Missile>(MissilePrefab); }
protected override void OnStart() { MasterPooler.InitPool <Asteroid>(AsteroidPrefab); _originalSpawnInterval = SpawnInterval; SetSpawning(true); }
protected override void OnStart() { MasterPooler.InitPool <AsteroidDeathEffect>(_deathEffect); }