Пример #1
0
 /// <summary>
 /// スキル効果を適用
 /// </summary>
 /// <param name="passive_skill_master"></param>
 /// <param name="member_index"></param>
 /// <param name="is_link_member"></param>
 /// <param name="dest_param_ai"></param>
 public void applySkill(MasterDataSkillPassive passive_skill_master, GlobalDefine.PartyCharaIndex member_index, bool is_link_member)
 {
     for (MasterDataDefineLabel.AutoPlaySkillType skill_type = MasterDataDefineLabel.AutoPlaySkillType.NONE + 1; skill_type < MasterDataDefineLabel.AutoPlaySkillType.MAX; skill_type++)
     {
         bool is_exist = passive_skill_master.Check_AutoPlaySkillType(skill_type);
         if (is_exist)
         {
             applySkill(skill_type, member_index, is_link_member);
         }
     }
 }