Пример #1
0
 private void Awake()
 {
     _input   = GetComponent <MarioInput>();
     _motor   = GetComponent <MarioMotor>();
     _grndDet = GetComponent <GroundDetector>();
     // _bonkDet = GetComponent<BonkDetector>();
 }
Пример #2
0
    void OnTriggerStay(Collider other)
    {
        MarioMotor motor = other.GetComponent <MarioMotor>();

        if (motor != null)
        {
            if (motor._isDiving)
            {
                motor.WaterSlide();
            }
        }
    }
Пример #3
0
 // Start is called before the first frame update
 void Awake()
 {
     _cc    = GetComponent <CapsuleCollider>();
     _motor = GetComponent <MarioMotor>();
 }
Пример #4
0
 private void Awake()
 {
     _motor = GetComponent <MarioMotor>();
 }