private void Awake() { _input = GetComponent <MarioInput>(); _motor = GetComponent <MarioMotor>(); _grndDet = GetComponent <GroundDetector>(); // _bonkDet = GetComponent<BonkDetector>(); }
void OnTriggerStay(Collider other) { MarioMotor motor = other.GetComponent <MarioMotor>(); if (motor != null) { if (motor._isDiving) { motor.WaterSlide(); } } }
// Start is called before the first frame update void Awake() { _cc = GetComponent <CapsuleCollider>(); _motor = GetComponent <MarioMotor>(); }
private void Awake() { _motor = GetComponent <MarioMotor>(); }