Пример #1
0
    private void OnMouseExit()
    {
        //clear mouse over info
        UI_ctr.MoveOver_Map_Info.Clear();

        //Check mouse is on map
        UI_ctr.mouse_is_on_map = false;

        //hide selection outline
        transform.GetChild(0).gameObject.SetActive(false);

        if (map_ctr.acting_state == 4 && map_ctr.skill_tiles.ContainsKey(map_ctr.map_tiles_pos[gameObject]))
        {
            map_ctr.uncolor_skill_tiles(currentPos);
        }
    }