Пример #1
0
    //for monk skill range showing
    private void OnMouseEnter()
    {
        //if (!EventSystem.current.IsPointerOverGameObject())
        //{
        //show selection outline
        transform.GetChild(0).gameObject.SetActive(true);


        if (map_ctr.acting_state == 4 && map_ctr.skill_tiles.ContainsKey(map_ctr.map_tiles_pos[gameObject]))
        {
            map_ctr.color_skill_tiles(currentPos);
        }
        //}
    }