private void SetSnake() { int x; int y; (x, y) = map.StartPositionCalculator(); currentX = x; currentY = y; transform.position = new Vector2(x, y); snakelist.list.CreateSnake(x, y, true); snakelist.list.CreateSnake(x - 1, y, false); snakelist.list.CreateSnake(x - 2, y, false); }