public void CharaterSelect(MapScript map, CharacterScript selectedHero, bool isPrepositioning) { HighLight.transform.position = new Vector3(selectedHero.transform.position.x, 13.5f, selectedHero.transform.position.z); HighLight.transform.parent = selectedHero.transform; Debug.Log("Select:" + map + " " +selectedHero +" "+ isPrepositioning); if (isPrepositioning) { map.ChangeState(MapSelectState.MOVE_SELECT); } else { network.CharacterSelect(selectedHero.Index); menuPanel.SetTarget(selectedHero); } }