} //Generate

        private static void FillWithRandomTiles(MapGenerator.MapData map, MapGenerator.RoomsDataCollection rooms, bool ignoreBoundries = false, string subSetID = "", bool allowRooms = true, bool allowPassages = true, Bitmap pattern = null)
        {
            for (int row = 1; row <= map.Height; row++)
            {
                for (int column = 1; column <= map.Width; column++)
                {
                    MapHelpers.PlotRandomRoom(map, rooms, column, row, ignoreBoundries, subSetID, allowRooms, allowPassages, pattern, false);
                } //column
            }     //row
        }         //FillWithRandomTiles