} //Generate private static void FillWithRandomTiles(MapGenerator.MapData map, MapGenerator.RoomsDataCollection rooms, bool ignoreBoundries = false, string subSetID = "", bool allowRooms = true, bool allowPassages = true, Bitmap pattern = null) { for (int row = 1; row <= map.Height; row++) { for (int column = 1; column <= map.Width; column++) { MapHelpers.PlotRandomRoom(map, rooms, column, row, ignoreBoundries, subSetID, allowRooms, allowPassages, pattern, false); } //column } //row } //FillWithRandomTiles