void OnCollisionEnter(Collision collision)
    {
        if (attachedManipulator)
        {
            magnitude = collision.relativeVelocity.magnitude;
            ushort vibration = (ushort)(magnitude * vibrationMultiplier);
            attachedManipulator.Vibrate(vibration);
        }

        if (secondaryManipulator)
        {
            magnitude = collision.relativeVelocity.magnitude;
            ushort vibration = (ushort)(magnitude * vibrationMultiplier);
            secondaryManipulator.Vibrate(vibration);
        }
    }