public override void OnEnter() { base.OnEnter(); this.manipulatorController = this.characterBody.GetComponent <ManipulatorController>(); switch (this.manipulatorController.currentElement) { case ManipulatorController.Element.None: this.SwitchElement(ManipulatorController.Element.Fire); Debug.LogWarning(ManipulatorPlugin.MODNAME + ": Warning: Switched to Element None!"); break; case ManipulatorController.Element.Fire: this.SwitchElement(ManipulatorController.Element.Lightning); break; case ManipulatorController.Element.Lightning: this.SwitchElement(ManipulatorController.Element.Ice); break; case ManipulatorController.Element.Ice: this.SwitchElement(ManipulatorController.Element.Fire); break; } if (this.manipulatorController.hasJetBuff) { this.SmallHop(this.characterMotor, this.smallHopStrength); } }
public override void OnEnter() { base.OnEnter(); this.manipulatorController = this.characterBody.GetComponent <ManipulatorController>(); this.duration = this.baseDuration / this.attackSpeedStat; this.fireTime = this.baseFireTime / this.attackSpeedStat; }
public override void OnEnter() { base.OnEnter(); this.manipulatorController = this.characterBody.GetComponent <ManipulatorController>(); this.jetpackMachine = EntityStateMachine.FindByCustomName(base.gameObject, "Jet"); this.animator = base.GetModelAnimator(); this.childLocator = base.GetModelChildLocator(); if (this.childLocator) { this.tailBone = this.childLocator.FindChild("Tail").GetComponent <DynamicBone>(); } }
private void SwitchCheckTeleport(TeleporterInteraction obj) { if (base.meetsBodyRequirement) { ManipulatorController maniController = base.localUser.cachedBodyObject.GetComponent <ManipulatorController>(); if (maniController) { if (!maniController.hasSwapped) { base.Grant(); } } } }
private ManipulatorController GetAttachingController(AttachmentTriggerController trigger) { ManipulatorController controller = null; InteractiveObjectController triggerOwner = trigger.GetOwningObject(); if (triggerOwner.attached) { controller = triggerOwner.rootObject.GetAttachedController(); } else { controller = triggerOwner.GetAttachedController(); } return(controller); }
// Use this for initialization void Start() { spawnPosition = this.transform.position; if (triggers.Length == 0) { triggers = GetComponentsInChildren <AttachmentTriggerController>(); } if (attachmentPoints.Length == 0) { attachmentPoints = GetComponentsInChildren <AttachmentPointController>(); } attachedController = null; this.rigidBody = GetComponent <Rigidbody>(); mass = rigidBody.mass; if (grabbable) { CalculateMovementFactors(); } }
public void Activate(AttachmentTriggerController trigger) { //Debug.Log("Activating!"); attachingTrigger = trigger; attachingObject = GetAttachingObject(attachingTrigger); attachingController = GetAttachingController(attachingTrigger); if (attachingController && attachingObject && attachingController) { attachingObject.GetComponent <BoxCollider>().isTrigger = true; owningObject.IgnoreCollision(attachingObject.GetComponent <Collider>(), true); attachingObject.SetMoveMode(0); SetInitialTrackingPositions(); attachingObject.transform.SetParent(objectGuide); attachingObject.busy = true; owningObject.busy = true; activated = true; } }
// Update is called once per frame void Update() { if (objectController.grabbedStatus) { if (fireMode) { if (!manipulator) { manipulator = objectController.attachedManipulator; } if (manipulator) { if (manipulator.actionStatus) { if (!jetStatus) { ShootJet(); } } if (!manipulator.actionStatus) { if (jetStatus) { EndJet(); } } } } if (!fireMode) { if (!manipulator) { manipulator = objectController.attachedManipulator; } if (manipulator) { if (manipulator.actionStatus) { Track(); if (!sparkleStatus) { Sparkle(); } } if (!manipulator.actionStatus) { if (referenceStatus) { ResetTracking(); } if (sparkleStatus) { EndSparkle(); } } } } } if (!objectController.grabbedStatus) { if (fireMode) { Extinguish(); } if (manipulator) { manipulator = null; } if (sparkleStatus) { EndSparkle(); ResetTracking(); } } }
public void Release() { attachedController = null; grabbed = false; }
public void Grab(ManipulatorController controller) { attachedController = controller; grabbed = true; }
public void SelectThisObject(ManipulatorController controller) { availableControllers.Add(controller); }
public override void OnEnter() { this.manipulatorController = base.GetComponent <ManipulatorController>(); base.OnEnter(); }