Пример #1
0
    void Awake()
    {
        Defines.self = gameObject.GetComponent <Defines>();
        GameObject go = new GameObject();

        go.name     = "emptyGO";
        xa.emptyGO  = go;
        go          = new GameObject();
        go.name     = "emptyGO2";
        xa.emptyGO2 = go;

        Lines.InitLines();
        Runes.InitRunes();
        Nodes.InitNodes();
        Manas.InitMana();
    }
Пример #2
0
    void Update()
    {
        Lines.UpdateLines();
        Manas.UpdateMana();
        Runes.UpdateRunes();

        Nodes.DisplayNodeDebug();


        if (Input.GetKeyDown(KeyCode.T))
        {
            if (Time.timeScale == 1)
            {
                Time.timeScale = 0.5f;
            }
            else if (Time.timeScale == 0.5f)
            {
                Time.timeScale = 0.1f;
            }
            else if (Time.timeScale == 0.1f)
            {
                Time.timeScale = 2f;
            }
            else if (Time.timeScale == 2)
            {
                Time.timeScale = 5f;
            }
            else if (Time.timeScale == 5)
            {
                Time.timeScale = 1f;
            }
            Debug.Log("TimeScale: " + Time.timeScale);
        }

        Lines.ClearTheDead();

        Lines.PrintInfo();
    }
Пример #3
0
 private void Awake()
 {
     Instance = this;
     PoolManas();
 }
Пример #4
0
    public static void HandleRuneAction(Rune rune)
    {
        switch (rune.type)
        {
        case RuneTypes.RuneOfHarvest:
            if (Time.timeSinceLevelLoad >= (rune.timeSet + 5))
            {
                rune.timeSet = Time.timeSinceLevelLoad;

                Nodes.Node n = rune.GetNodeForTag(NodeTags.SpawnPointNode);
                if (n != null)
                {
                    if (n.mana == null)                            //If this node is clear, create mana on it.
                    {
                        Debug.Log("Spawned! Time: " + Time.timeSinceLevelLoad + ", TimeSet: " + rune.timeSet + ", delay: 5");
                        Manas.CreateMana(n, rune.manaType);
                    }
                }
            }

            //Push mana
            Nodes.Node n1 = null;
            Nodes.Node n2 = null;
            n1 = rune.GetNodeForTag(NodeTags.SpawnPointNode);
            n2 = rune.GetNodeForTag(NodeTags.PassToNode);
            PushMana(n1, n2);

            break;

        case RuneTypes.RuneOfMomentum:

            //Push mana
            PushMana(rune.GetNodeForTag(NodeTags.ConveyanceNode1), rune.GetNodeForTag(NodeTags.CenterNode));
            PushMana(rune.GetNodeForTag(NodeTags.CenterNode), rune.GetNodeForTag(NodeTags.ConveyanceNode2));
            PushMana(rune.GetNodeForTag(NodeTags.ConveyanceNode2), rune.GetNodeForTag(NodeTags.ConveyanceNode3));
            PushMana(rune.GetNodeForTag(NodeTags.ConveyanceNode3), rune.GetNodeForTag(NodeTags.ConveyanceNode4));
            PushMana(rune.GetNodeForTag(NodeTags.ConveyanceNode4), rune.GetNodeForTag(NodeTags.ConveyanceNode5));
            PushMana(rune.GetNodeForTag(NodeTags.ConveyanceNode5), rune.GetNodeForTag(NodeTags.ConveyanceNode6));

            //Is there mana on me?

            /*
             * nodeIndex = Nodes.GetIndexForNodePos(positionsOfInterest[0]);
             * if (nodeIndex != -1)//If this node exists (it probably does, it has lines on it)
             * {
             *      if (Nodes.nodes[nodeIndex].mana != null)
             *      {
             *              Nodes.nodes[nodeIndex].mana.momentum = 2;
             *      }
             * }
             * nodeIndex = Nodes.GetIndexForNodePos(positionsOfInterest[1]);
             * if (nodeIndex != -1)//If this node exists (it probably does, it has lines on it)
             * {
             *      if (Nodes.nodes[nodeIndex].mana != null)
             *      {
             *              Nodes.nodes[nodeIndex].mana.momentum = 2;
             *      }
             * }*/
            break;
        }
    }
Пример #5
0
 void Start()
 {
     Manas.RegisterMana(this.gameObject);
 }