void Start() { playTransform = GameObject.FindGameObjectWithTag("Player").transform; hud = GameObject.Find("Canvas").GetComponent <ManagerHUD>(); camara = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <SmoothCamera2D>(); sprRenderer = gameObject.GetComponent <SpriteRenderer>(); }
private void Start() { hud = GameObject.Find("Canvas").GetComponent <ManagerHUD>(); metal = hud.contadorEmber; madera = hud.contadorLithian; gemasPlayer = hud.contadorRuby; ContarMateriales(); }
IEnumerator Start() { hud = GameObject.Find("Canvas").GetComponent <ManagerHUD>(); metrosRecorridos = hud.metros; panel1.gameObject.SetActive(false); botones.SetActive(false); StartCoroutine(Panel1()); txtMetros.text = metrosRecorridos.ToString() + "m"; yield return(0); }
IEnumerator Start() { hud = GameObject.Find("Canvas").GetComponent <ManagerHUD>(); metrosRecorridos = hud.metros; metrosTotales = 80; vidasPlayer = hud.vidas; gemas = hud.contadorRuby; panel1.gameObject.SetActive(false); materiales.SetActive(false); botones.SetActive(false); StartCoroutine(Panel1()); txtMetros.text = metrosRecorridos.ToString() + "m"; Score(); yield return(0); ComprobarEstrellas(); }