Esempio n. 1
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 void Start()
 {
     playTransform = GameObject.FindGameObjectWithTag("Player").transform;
     hud           = GameObject.Find("Canvas").GetComponent <ManagerHUD>();
     camara        = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <SmoothCamera2D>();
     sprRenderer   = gameObject.GetComponent <SpriteRenderer>();
 }
Esempio n. 2
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    private void Start()
    {
        hud = GameObject.Find("Canvas").GetComponent <ManagerHUD>();

        metal  = hud.contadorEmber;
        madera = hud.contadorLithian;

        gemasPlayer = hud.contadorRuby;

        ContarMateriales();
    }
Esempio n. 3
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    IEnumerator Start()
    {
        hud = GameObject.Find("Canvas").GetComponent <ManagerHUD>();
        metrosRecorridos = hud.metros;
        panel1.gameObject.SetActive(false);
        botones.SetActive(false);

        StartCoroutine(Panel1());

        txtMetros.text = metrosRecorridos.ToString() + "m";
        yield return(0);
    }
Esempio n. 4
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    IEnumerator Start()
    {
        hud = GameObject.Find("Canvas").GetComponent <ManagerHUD>();
        metrosRecorridos = hud.metros;
        metrosTotales    = 80;

        vidasPlayer = hud.vidas;
        gemas       = hud.contadorRuby;

        panel1.gameObject.SetActive(false);
        materiales.SetActive(false);
        botones.SetActive(false);

        StartCoroutine(Panel1());

        txtMetros.text = metrosRecorridos.ToString() + "m";
        Score();
        yield return(0);

        ComprobarEstrellas();
    }