Пример #1
0
 public void WaitGameOver()
 {
     if (PlayerLife > 0)
     {
         PlayerLife--;
         ui.SetPlayerLife(PlayerLife);
         player.transform.position = Vector3.zero;
         player.gameObject.SetActive(true);
         hazardRoutine = StartCoroutine(Hazards());
     }
     else
     {
         for (int i = 0; i < BGs.Length; i++)
         {
             BGs[i].StopScroll();
         }
         ui.SetGameOver();
         IsGameOver = true;
     }
 }
Пример #2
0
 // Use this for initialization
 void Start()
 {
     IsGameOver    = false;
     IsBossAlive   = false;
     player        = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerController>();
     PlayerLife    = DefaultPlayerLife - 1;
     hazardRoutine = StartCoroutine(Hazards());
     for (int i = 0; i < BGs.Length; i++)
     {
         BGs[i].StartScroll();
     }
     Score = 0;
     ui    = GameObject.FindGameObjectWithTag("UI").GetComponent <MainUIController>();
     ui.SetScore(Score);
     ui.SetPlayerLife(PlayerLife);
     currentStageNumber = 1;
 }