protected override void Start() { playerUI = playerUIGO.GetComponent <MainPlayerUI>(); boatCamera = GetComponent <BoatCamera>(); boatParts = GetComponent <BoatParts>(); base.Start(); health = 50; cannon = cannonHolder.transform.GetChild(0).transform.gameObject; }
protected override void Start() { playerUI = playerUIGO.GetComponent<MainPlayerUI>(); boatCamera = GetComponent<BoatCamera>(); boatParts = GetComponent<BoatParts>(); base.Start(); health = 50; cannon = cannonHolder.transform.GetChild(0).transform.gameObject; }
// Use this for initialization void Start() { SkillIndex = int.Parse(gameObject.name); IconImage = GetComponent <Image>(); MPC = transform.parent.parent.parent.GetComponent <Tab_1>().MPC; MPUI = MPC.transform.Find("MainPlayerUI").GetComponent <MainPlayerUI>(); CSC = MPUI.transform.Find("CharacterSheet").GetComponent <CharacterSheetController>(); FetchSkill(); LoadSkillIcon(); SI = transform.parent.parent.parent.Find("SkillInfo").GetComponent <SkillInfo>(); SkillSubMenu = transform.Find("Skill Sub Menu").GetComponent <SkillSubMenu>(); AssignSkillPosition(); FetchPathName(); ASBCs = MPUI.transform.Find("Action Bar/Active Skill Panel").GetComponentsInChildren <ActiveSkillButtonController>(); }
protected override void Awake() { base.Awake(); //For developing purpose if (!Client.Connected) { LoadDevelopingPlayerData(); } //Testing... GetComponent <DropList>().SpawnLoots(); //Testing... MPUI = GetComponentInChildren <MainPlayerUI>(true); //PlayerData = SaveLoadManager.LoadPlayerInfo(SaveLoadManager.SlotIndexToLoad); MainCamera = transform.GetComponentInChildren <Camera>(); }