Esempio n. 1
0
 protected override void Start()
 {
     playerUI   = playerUIGO.GetComponent <MainPlayerUI>();
     boatCamera = GetComponent <BoatCamera>();
     boatParts  = GetComponent <BoatParts>();
     base.Start();
     health = 50;
     cannon = cannonHolder.transform.GetChild(0).transform.gameObject;
 }
Esempio n. 2
0
 protected override void Start()
 {
     playerUI = playerUIGO.GetComponent<MainPlayerUI>();
     boatCamera = GetComponent<BoatCamera>();
     boatParts = GetComponent<BoatParts>();
     base.Start();
     health = 50;
     cannon = cannonHolder.transform.GetChild(0).transform.gameObject;
 }
Esempio n. 3
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 // Use this for initialization
 void Start()
 {
     SkillIndex = int.Parse(gameObject.name);
     IconImage  = GetComponent <Image>();
     MPC        = transform.parent.parent.parent.GetComponent <Tab_1>().MPC;
     MPUI       = MPC.transform.Find("MainPlayerUI").GetComponent <MainPlayerUI>();
     CSC        = MPUI.transform.Find("CharacterSheet").GetComponent <CharacterSheetController>();
     FetchSkill();
     LoadSkillIcon();
     SI           = transform.parent.parent.parent.Find("SkillInfo").GetComponent <SkillInfo>();
     SkillSubMenu = transform.Find("Skill Sub Menu").GetComponent <SkillSubMenu>();
     AssignSkillPosition();
     FetchPathName();
     ASBCs = MPUI.transform.Find("Action Bar/Active Skill Panel").GetComponentsInChildren <ActiveSkillButtonController>();
 }
Esempio n. 4
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    protected override void Awake()
    {
        base.Awake();

        //For developing purpose
        if (!Client.Connected)
        {
            LoadDevelopingPlayerData();
        }

        //Testing...
        GetComponent <DropList>().SpawnLoots();
        //Testing...

        MPUI = GetComponentInChildren <MainPlayerUI>(true);
        //PlayerData = SaveLoadManager.LoadPlayerInfo(SaveLoadManager.SlotIndexToLoad);
        MainCamera = transform.GetComponentInChildren <Camera>();
    }