public void changeModeScreen(MainMenu.MenuState goToState) { switch (goToState) { case MainMenu.MenuState.VersusSelected: colorChange(0); break; case MainMenu.MenuState.ArcadeSelected: colorChange(1); break; case MainMenu.MenuState.QuitSelected: colorChange(2); break; } }
public void changeMenu(MainMenu.MenuState goToState) { switch (goToState) { case MainMenu.MenuState.VersusSelected: transition(0); break; case MainMenu.MenuState.ArcadeSelected: transition(1); break; case MainMenu.MenuState.QuitSelected: transition(2); break; } }
public void circlingUp(MainMenu.MenuState goToState) { GetComponent <Animator>().SetBool("circlingUp", true); switch (goToState) { case MainMenu.MenuState.VersusSelected: modeSelector3[0].sprite = versus[0]; modeSelector3[1].sprite = versus[1]; break; case MainMenu.MenuState.ArcadeSelected: modeSelector3[0].sprite = arcade[0]; modeSelector3[1].sprite = arcade[1]; break; case MainMenu.MenuState.QuitSelected: modeSelector3[0].sprite = quit[0]; modeSelector3[1].sprite = quit[1]; break; } GoToState = goToState; }
public static void Postfix(MainMenu __instance, ref MainMenu.MenuState value) { EventController.Instance.MainMenuStateChanged(__instance, value); }
public void ctor(MainMenu.MenuState state) { orig_ctor(state); textures[MainMenu.MenuState.None] = TFGame.MenuAtlas["menuTitles/options"]; }
public extern void orig_ctor(MainMenu.MenuState state);