public void changeModeScreen(MainMenu.MenuState goToState)
    {
        switch (goToState)
        {
        case MainMenu.MenuState.VersusSelected:
            colorChange(0);
            break;

        case MainMenu.MenuState.ArcadeSelected:
            colorChange(1);
            break;

        case MainMenu.MenuState.QuitSelected:
            colorChange(2);
            break;
        }
    }
예제 #2
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    public void changeMenu(MainMenu.MenuState goToState)
    {
        switch (goToState)
        {
        case MainMenu.MenuState.VersusSelected:
            transition(0);
            break;

        case MainMenu.MenuState.ArcadeSelected:
            transition(1);
            break;

        case MainMenu.MenuState.QuitSelected:
            transition(2);
            break;
        }
    }
예제 #3
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    public void circlingUp(MainMenu.MenuState goToState)
    {
        GetComponent <Animator>().SetBool("circlingUp", true);

        switch (goToState)
        {
        case MainMenu.MenuState.VersusSelected:
            modeSelector3[0].sprite = versus[0];
            modeSelector3[1].sprite = versus[1];
            break;

        case MainMenu.MenuState.ArcadeSelected:
            modeSelector3[0].sprite = arcade[0];
            modeSelector3[1].sprite = arcade[1];
            break;

        case MainMenu.MenuState.QuitSelected:
            modeSelector3[0].sprite = quit[0];
            modeSelector3[1].sprite = quit[1];
            break;
        }

        GoToState = goToState;
    }
예제 #4
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 public static void Postfix(MainMenu __instance, ref MainMenu.MenuState value)
 {
     EventController.Instance.MainMenuStateChanged(__instance, value);
 }
예제 #5
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 public void ctor(MainMenu.MenuState state)
 {
     orig_ctor(state);
     textures[MainMenu.MenuState.None] = TFGame.MenuAtlas["menuTitles/options"];
 }
예제 #6
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 public extern void orig_ctor(MainMenu.MenuState state);