Пример #1
0
 //魔法の仕様
 public void StartMagic()
 {
     if (iselementChange)
     {
         magicMaster.Magic(elementBoost, elementBoostMig, abilityList[currentAbilitySelectNumbe], (int)GetMPower(), targetCursor.transform.position, "Player", ChangeElement);
     }
     else
     {
         magicMaster.Magic(elementBoost, elementBoostMig, abilityList[currentAbilitySelectNumbe], (int)GetMPower(), targetCursor.transform.position, "Player");
     }
 }
Пример #2
0
    private IEnumerator DelayMagicV(Ability a, Vector3 v)
    {
        yield return(new WaitForSeconds(waitTime));

        mMaster.Magic(false, 1, a, (int)(status.Power * status.mag), this.transform.position, "Enemy", v);
    }