void Start() { //魔法管理 magicMaster = FindObjectOfType <MagicMaster>(); targetCursor = FindObjectOfType <TargetCursor>(); camera = FindObjectOfType <FollowCamera>(); }
void Start() { animator = GetComponent <Animator>(); status = GetComponent <EnemyStatus>(); enemyctrl = GetComponent <EnemyCtrl>(); prePosition = transform.position; mMaster = FindObjectOfType <MagicMaster>(); magicSeSource = gameObject.AddComponent <AudioSource>(); magicSeSource.clip = magicSeClip; magicSeSource.loop = false; magicSeSource.volume = 0.2f; }
// Use this for initialization void Start() { mMaster = FindObjectOfType <MagicMaster>(); mMaster.AddToLimitList(this.gameObject); mScript = GetComponent <MagicScript>(); }