Пример #1
0
 void Start()
 {
     //魔法管理
     magicMaster  = FindObjectOfType <MagicMaster>();
     targetCursor = FindObjectOfType <TargetCursor>();
     camera       = FindObjectOfType <FollowCamera>();
 }
Пример #2
0
    void Start()
    {
        animator    = GetComponent <Animator>();
        status      = GetComponent <EnemyStatus>();
        enemyctrl   = GetComponent <EnemyCtrl>();
        prePosition = transform.position;
        mMaster     = FindObjectOfType <MagicMaster>();

        magicSeSource        = gameObject.AddComponent <AudioSource>();
        magicSeSource.clip   = magicSeClip;
        magicSeSource.loop   = false;
        magicSeSource.volume = 0.2f;
    }
Пример #3
0
 // Use this for initialization
 void Start()
 {
     mMaster = FindObjectOfType <MagicMaster>();
     mMaster.AddToLimitList(this.gameObject);
     mScript = GetComponent <MagicScript>();
 }