public void Update(float delta) { if (M_oGgame.TutorialEnabled) { M_oGgame.SetCurrentState(M_oGgame.TutorialState); } else { M_oGgame.SetCurrentState(M_oGgame.PlayState); } }
void OnQuestionCompleted() { if (M_oGgame.TutorialEnabled) { M_oGgame.SetCurrentState(M_oGgame.TutorialState); } else { M_oGgame.SetCurrentState(M_oGgame.PlayState); } }
public void Update(float delta) { M_oGgame.SetCurrentState(M_oGgame.TutorialState); }
void OnQuestionCompleted() { M_oGgame.SetCurrentState(M_oGgame.TutorialState); }