public static List <GameObject> GetPropsForTile(Tile t) { return(M_Math.GetObjectsFromRays(GetRaysForTile(t), "prop") .Select(_t => _t.collider.gameObject).GroupBy(prop => prop).Select(grp => grp.First()).ToList()); }
static bool IsTileblocked(Tile t) { return(M_Math.GetObjectsFromRays(GetRaysForTile(t), "prop").Count > 0); }