// Use this for initialization void Start () { mTextureCurrent = texture1; textureScript = GetComponent<MMCGUITexture>(); textureScript.texture = mTextureCurrent; textureScriptHelpScreen = helpscreen.GetComponent<MMCGUITexture>(); mTextureCurrentScreen = textureScreen1; textureScriptHelpScreen.texture = mTextureCurrentScreen; detallesProjectoTitle.enabled = false; detallesProjecto.enabled = false; }
// Use this for initialization void Start() { mTextureCurrent = texture1; textureScript = GetComponent<MMCGUITexture>(); textureScript.texture = mTextureCurrent; textureScriptHelpScreen = helpscreen.GetComponent<MMCGUITexture>(); mTextureCurrentScreen = textureScreen1; textureScriptHelpScreen.texture = mTextureCurrentScreen; detallesProjectoTitle.enabled = false; detallesProjecto.enabled = false; }
// Use this for initialization void Start() { mTextureCurrent = textureOff; textureScript = GetComponent <MMCGUITexture>(); textureScript.texture = mTextureCurrent; }
// float alpha = 255.0f; // Use this for initialization void Start() { myGUITexture = gameObject.GetComponent<MMCGUITexture>(); }
// float alpha = 255.0f; // Use this for initialization void Start() { myGUITexture = gameObject.GetComponent <MMCGUITexture>(); }
// Use this for initialization void Start() { mTextureCurrent = textureOff; textureScript = GetComponent<MMCGUITexture>(); textureScript.texture = mTextureCurrent; }