コード例 #1
0
	// Use this for initialization
	void Start () {
		mTextureCurrent = texture1;
		textureScript = GetComponent<MMCGUITexture>();
		textureScript.texture = mTextureCurrent;
		textureScriptHelpScreen = helpscreen.GetComponent<MMCGUITexture>();
		mTextureCurrentScreen = textureScreen1;
		textureScriptHelpScreen.texture = mTextureCurrentScreen;
		
		detallesProjectoTitle.enabled = false;
		detallesProjecto.enabled = false;
	}
コード例 #2
0
    // Use this for initialization
    void Start()
    {
        mTextureCurrent = texture1;
        textureScript = GetComponent<MMCGUITexture>();
        textureScript.texture = mTextureCurrent;
        textureScriptHelpScreen = helpscreen.GetComponent<MMCGUITexture>();
        mTextureCurrentScreen = textureScreen1;
        textureScriptHelpScreen.texture = mTextureCurrentScreen;

        detallesProjectoTitle.enabled = false;
        detallesProjecto.enabled = false;
    }
コード例 #3
0
ファイル: MMCGUIAction.cs プロジェクト: Hoon-Park/roche
 // Use this for initialization
 void Start()
 {
     mTextureCurrent       = textureOff;
     textureScript         = GetComponent <MMCGUITexture>();
     textureScript.texture = mTextureCurrent;
 }
コード例 #4
0
ファイル: LaunchAnimation.cs プロジェクト: Hoon-Park/roche
 //    float alpha = 255.0f;
 // Use this for initialization
 void Start()
 {
     myGUITexture = gameObject.GetComponent<MMCGUITexture>();
 }
コード例 #5
0
//	float alpha = 255.0f;

    // Use this for initialization
    void Start()
    {
        myGUITexture = gameObject.GetComponent <MMCGUITexture>();
    }
コード例 #6
0
ファイル: MMCGUIAction.cs プロジェクト: Hoon-Park/roche
 // Use this for initialization
 void Start()
 {
     mTextureCurrent = textureOff;
     textureScript = GetComponent<MMCGUITexture>();
     textureScript.texture = mTextureCurrent;
 }