public void OnMultiBtnClick() { input1 = inputObj1.GetComponent <InputField>(); input2 = inputObj2.GetComponent <InputField>(); mCalc = Multi; mCalc(System.Convert.ToInt32(input1.text), System.Convert.ToInt32(input2.text)); }
// Start is called before the first frame update void Start() { inputObj1 = GameObject.Find("Input1"); inputObj2 = GameObject.Find("Input2"); resultText = GameObject.Find("ResultText"); result = resultText.GetComponent <Text>(); mCalc = Sum; mCalc += Minus; mCalc += Multi; }
// Use this for initialization void Start() { mcalc = FindObjectOfType <MCalculator>(); calScore = FindObjectOfType <CalculateScore>(); }